

To my knowledge there is no such thing available however you have just enlightened me about TS6’s featureset. It sounds like it is the exact solution you are asking for (and one I’m going to immediately try out myself.)


To my knowledge there is no such thing available however you have just enlightened me about TS6’s featureset. It sounds like it is the exact solution you are asking for (and one I’m going to immediately try out myself.)


It’s a learning exercise
Then crack open the documentation and learn how to actually write and use ansible


Can’t say I’ve run into a need for such consideration yet. Excluding stacks explicitly meant to work together to some degree most of my services are an island to themselves and I like it that way. Then as far as notifications are concerned pretty much every supports at least email or ntfy.sh.


Thanks for the warning. To the blocklist it goes.
From what I’ve gathered in other posts regarding Plex and jellyfin, the ones that never learned how to port forward or any other alternative solution for getting external traffic to their internal server. All the complaints I’ve read here regarding jellyfin boiled down to them relying on the Plex relay to handle the traffic for them.


Apologies for the long delay. I was using just the browser via your docker image but today I’ve done some testing with the electeon app.
Wonderful that you added PTT but it’s implementation has a flaw as the Peersuite window MUST be in focus for the PTT key to be read.
As far as the video goes, I’ve definitely confirmed that there’s is some serious frame drop which I’m assuming is directly related to the bitrate in same way. I had a friend on windows use the electron app and share his screen while I watched from the electron app on Linux. I took the following recording to better demonstrate what I’m saying. The quality has gone through multiple transcodes now but that’s not really important as the framerate is what I’m referring to anyway. https://files.catbox.moe/03f5b1.mkv


Perhaps talking about bitrate wasn’t correct of me. After looking at this again image quality itself is actually pretty good but the framerate is a different story.
To provide context, I used it to share the video game I was playing as my friends that use discord tell me they primarily stick to it for its screen sharing capability which they use when gaming.
I’m not sure how to best test this and provide metrics to you if this is improvable or even something you care about.
To attempt to take the connection factor out of the equation I opened two browser windows and viewed my own screen share from a different username and even then the framerate is not great.


Well hell I may stand this up tonight. My only question is does the voice chat support push-to-talk?
Edit: Ok, gave it a spin. It does not support push-to-talk but being fully browser based I don’t think that’s a trivial thing to implement anyway.
That said, this is pretty sweet though certainly still rudimentary. I was really looking forward to the screen sharing but my friend on the other end said the quality and framerate were pretty bad. Not sure what flexibility there is as far as adjustable bit rate and framerate with what you’re doing but I’ll definitely be keeping my eye on this project.


No i mean instead of OpenVPN i would recommend you look into using Tailscale. If you want to fully self host it then you can run the open source control plane called Headscale instead of relying on Tailscale’s (the company) free service tier on their own control plane.
The Tailscale client and server are also open source.


You’ll always have bots knocking on your doors. In general keep the doors locked and you are fine.
I highly recommend trying tailscale with headscale over openvpn.


Haven’t had any issues whatsoever.
I’ve done nothing special regarding security and have it exposed to the public internet. I intend on having fail2ban look at its logs but I’ve not yet set that up (entirely out of laziness).
If you want to be very secure I would recommend having it entirely behind a VPN. I personally use tailscale+headscale for my internal only services but like I said I have Nextcloud publicly exposed as I want to be able to access it from potentially any device.


As far as the “what you want” stuff goes, Nextcloud can do all of it and I use it for exactly that.


You should build the hardware around what your compute requirements dictate. A NAS needs little in the area if compute power but Minecraft could be a little demanding. Review the Minecraft server requirements and build based on that. Or build to Max out your budget and get the best you can up to that point.


OnlyOffice has been working fine for me though I’ve not used it in serious capacity.
I initially started with Collabora but for some reason I couldn’t get it working. This is surely not an issue with the product though and entirely my fault.


Are either of those brands designed with the same level of user serviceability in mind?
The main drive for framework is how easy they are to repair or mod along with their varying degrees of modularity (such as their swappable ports).
Set up what you want on what you already have and if your workload is more than your hardware can handle then upgrade.
Overall most of what you rattled off isn’t too resource heavy but 12gb of memory isnt exactly a lot and i dont know what your minecraft server will eat up.
Alternatively look up the recommended minimum specs for each of your desired applications and add up the needs.
Additionally if this isnt going to be a headless system and you want a desktop gui that consumes resources as well.


That sounds more or less to be exactly what I’m doing with NPM currently. I don’t see how it’s easier to configure as all I did was fire up the NPM container, log in, and add my host targets.
NPM also handles SSL both standard http verification as well as DNS auth for wildcards.


Whats wrong with NPM?
+1 for restic. I have additionally started using autorestic with it and have been happy how it operates.
Figured I’d follow up on this. Teamspeak 6 worked quite well and I will be moving from it to mumble entirely. The streaming is currently only P2P but they intend on implementing a client-server model. Even so as long as you aren’t streaming to a big audience (or have really awful bandwidth) it should be fine.
TS6 is still a beta and there were some bugs here are there but nothing show stopping.